Education

Cornell Tech

Master of Engineering in Computer Science
Expected Graduation May 2024

Cornell Tech campus

At Cornell I am enhancing my expertise in Virtual and Augmented Reality, while also broadening my computer science skills across topics and cultivating a particular interest in Machine Learning. I am also increasing my business acumen and working in the Spring of 2024 to create a startup for a new VR & AR platform focused on enhancing education.

Distinctions: Merit Scholarship Recipient


Bowdoin College

Bachelor of Arts in Neuroscience.
Minor in Computer Science.
Graduated May 2022

Bowdoin College campus

At Bowdoin I investigated a love for the natural scienes in my Neuroscience degree while fueling a growing passion for computer science, particularly the field of Virtual and Augmented Reality, which I found to be a supremely creative outlet for my interest in programming. Outside of the classroom I created and launched Bowdoin College's first-ever VR research lab, through which I enabled diverse novel research across disciplines. I led the lab for most of my time at Bowdoin while competing at the Varsity level for the College's rowing team.

Distinctions: Phi Beta Kappa. Freedman Fellowship. Gibbons Fellowship. 4x Sarah & James Bowdoin Scholar. 2x Book Award. GPA: 3.94.

Activities: Varsity Rowing First Team Academic All-American. Student Government.


Delbarton School

Graduated May 2018

Delbarton High School

Honors: Valedictorian. Bryan Bennet "Quiet Hero" Award.

Skills

Coding Languages

C#, Python, Java

Virtual & Augmented Reality Tools

Unity, Blender, Modeling, Sculpting, Texturing, Scripting

Tool & Package Proficiencies

PyTorch, CUDA, Git, Agisoft Metashape, LASTools

Soft Skills

Excellent written and verbal communication, teamwork, and leadership

Language Proficiencies

Spanish

Certifications

American Board of Artificial Intelligence in Medicine (ABAIM) - December 2023
MIT xPRO Virtual Reality and Augmented Reality - January 2023
Certificate of Business Formation, Rising Tide Virtual Reality Solutions LLC - June 2022

Work Experience

Rising Tide Virtual Reality Solutions LLC

Founder

May 2022 - Sept 2023

Founded and led a company specializing in the development of VR experiences to enhance interdisciplinary research. Spearheaded the creation of a Digital Twin for Colby College, translating LiDAR data into a vivid 3D landscape that replicates the topography of Allen Island. Crafted interactive environments for Bowdoin College, transforming static data into dynamic VR experiences that engage and educate.

Emerging Technologies Lab

Director

Sept 2019 - May 2022

Directed the VR research lab at Bowdoin College, fostering interdisciplinary projects to empower faculty research. Developed an interactive VR model that simulates the geoscience field lab experience, incorporating educational goals and interactive learning. This model was central to a human subject research study assessing the system's efficacy.

XR Access, Cornell Tech & Columbia University

XR Intern

May 2021 — Sept 2021

Developed a gaming experience to enable a user to play without sight. Implemented auditory and haptic alternatives to sight, including echolocation, haptic-enabled maps, radial pulse checking, and auditory scene descriptors. Experimented with sighted users versus simulated blindness users, as well as with subjects with actual visual impairments.

Neuroscience Department, Bowdoin College

Teaching Assistant

Jan 2021 — May 2021

As a Teaching Assistant, I guided undergraduates through complex molecular pathways of the central and peripheral nervous systems, enhancing their grasp of key concepts and applications. I facilitated the critical analysis of research articles, mentoring students in synthesizing and authoring scientific reviews.

Computer Science Department, Bowdoin College

Freedman Research Fellow

May 2020 — Sept 2020

During my tenure as a Freedman Summer Research Fellow, I implemented a VR research framework leveraging Unity Engine. This system connected to an online database to capture and analyze participant data, streamlining the collection and study of performance metrics in VR research settings.

Celularity Inc.

Medical Affairs Intern

May 2020 — Sept 2020

My role involved conducting a thorough literature review on the pioneering use of stem cell therapy in treating Parkinson’s Disease. I developed a protocol for the production of stem cell-derived neurons, presenting a viable treatment protocol to the executive team that has the potential to propel the project into a significant phase of development.

Bowdoin College & University of Maine VEMI Lab

Gibbons Research Fellow

May 2019 — Sept 2019

As a Gibbons Summer Research Fellow, I established Bowdoin College's inaugural VR research lab, aimed at bolstering faculty research through virtual reality technologies. Collaborating with the VEMI Lab at the University of Maine, we worked to create immersive VR environments for educational and research purposes.

Projects

Allen Island Digital Twin

May 2022 — Mar 2023

Allen Island Digital Twin Project

Video Walkthrough

The Allen Island Digital Twin project transformed LiDAR data into a detailed 3D model. GIS software was used to process the data into a 3D mesh, followed by sculpting and texturing in Blender. The Unity engine was employed to develop a dynamic environment with real-time data integration and particle systems for forest simulation. This tool offers comprehensive environmental exploration and study.
Skills and Technologies Used: GIS Data Processing, 3D Mesh Sculpting, Blender Texturing, Unity Environment Simulation, Particle System Design, Real-time Data Integration.

Galileo’s Library

Jan 2022 — Dec 2022

Galileo's Library Project

Video Walkthrough

Galileo’s Library project involved creating an immersive 3D VR library in Unity. Users interact with historical texts in a virtual space, sorting and engaging with the collection. The project blends historical research with modern VR technology for educational purposes.

Skills and Technologies Used: Unity Development for VR, 3D Book Modeling, Interactive VR Design, Custom Sorting Algorithms, Historical Data Implementation.

Giant’s Stairs Virtual Field Trip

Jan 2021 — June 2021

Giant Stairs Project

Video Walkthrough

This educational tool replicates a geological field trip in VR, developed in Unity. It featured two versions: one for VR headsets and one for desktop. The interactive environment helped develop spatial reasoning skills, making it an accessible learning tool.

Skills and Technologies Used: Unity Development, 3D Geological Modeling, VR and Desktop Application Design, Interactive Educational Content, Spatial Reasoning Enhancement.

Bowdoin Gallery Recreation

Mar 2020 — Sept 2020

Bowdoin Gallery Recreation

Video Walkthrough

The recreation of Bowdoin Gallery involved creating a to-scale 3D model in Blender and implementing it in Unity for VR interaction. The project focused on spatial accuracy, offering a realistic and navigable virtual space for gallery management and accessibility.

Skills and Technologies Used: Blender for Precise 3D Modeling, Unity Integration, VR Navigation and Interaction, Spatial Accuracy, Accessibility Design.

Creation of the Bowdoin College Virtual Reality Lab

May 2019 — Sept 2019

Lab Website

Setting up the Bowdoin College VR Lab involved VR hardware setup and programming original VR content. The lab facilitated interdisciplinary research, utilizing Unity and Blender for content creation across various academic fields.

Skills and Technologies Used: VR Hardware Setup and Configuration, Unity Programming, Blender 3D Content Creation, Interdisciplinary VR Project Coordination.

Personal Interests

Things I am passionate about.

Art

I enjoy drawing, both in traditional and digital media. I like applying my digital art to animation and game development. charcoal Image
digital Image Animation sample

Rowing

Rowing has been an important part of my life for a long time, leading me to priceless friends and teaching me valuable lessons about both how best to lead and how best to follow. Rowing Image

Scouting - Eagle Scout

Some of my most formative leadership experiences were through scouting. I attained the rank of Eagle Scout in 2014.

Email

matt.donnelly14@gmail.com